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Silicon Barn
The Official Blog From Multiplay’s Game Server Hosting Specialists
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A quick adventure in MaaS (part 2)
A quick adventure in MaaS (part 2)
This is the second part of our adventure into MaaS, if you haven’t already, read the first part here.
Ben Alton
Dec 22, 2017
A quick adventure in MaaS (part 1)
A quick adventure in MaaS (part 1)
Previously, I wrote an article about how to create a MaaS-friendly Windows OS Image that can be deployed in a MaaS cluster. This time, I’ll…
Ben Alton
Dec 8, 2017
RCON clients in Go
RCON clients in Go
As part of our continued efforts to make game server hosting easier, we recently built and released into the wild a series of RCON clients…
darkliquid
Nov 28, 2017
Upgrading Golang 1.9 for great justice
Upgrading Golang 1.9 for great justice
Golang 1.9 fixed a few of issues for us that were ‘interesting’ to say the least; in particular, an issue resulting from the tickers in the…
darkliquid
Oct 18, 2017
Fluxgate for Grafana
Fluxgate for Grafana
Grafana is awesome and it’s a super-useful tool for exploring your data — we use it heavily for internal graphs and for exposing graphing…
darkliquid
Oct 12, 2017
Getting gigglebits to gamers — How we scale PFSense at temporary events
Getting gigglebits to gamers — How we scale PFSense at temporary events
Here at Multiplay, we run the biggest local area network (LAN) events in the UK which we call the Insomnia Gaming Festival. For anyone that…
Thomas Penrose
Sep 27, 2017
Hybrid cloud scaling; coping with the unpredictable hordes during launch
Hybrid cloud scaling; coping with the unpredictable hordes during launch
We were recently involved with the addition of Tripwire Interactive’s FPS Killing Floor 2 to PS Plus; a subscription service offering free…
Jonny Hughes
Sep 19, 2017
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